The Gnomon Workshop: 3DS Max Collection

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Description for The Gnomon Workshop 3DS Max Collection

The Gnomon Workshop - 3DS Max Collection





Homepage:

Code:
http://www.thegnomonworkshop.com/store/category/21/3ds-Max

01 - Global Illumination: Exteriors



Quote: In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

Product Code: CNI01
Download:

Code:
http://www.paste.to/full/6axtdovu


02 - Global Illumination: Interiors



Quote: Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Rays photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Over 3 hours of lecture.

Product Code: CNI02
Download:

Code:
http://www.paste.to/full/ljg416mh


03 - Environment Creation for Production



Quote: In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the ysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Over 2 1/2 hours of lecture.

Product Code: TJO01 Download:

Code:
http://www.paste.to/full/holrf0at


04 - Environment Lighting for Production



Quote: In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.

Over 2 1/2 hours of lecture.

Product Code: TJO02 Download:

Code:
http://www.paste.to/full/lkzvebwf


05 - Character Modeling for Production



Quote: In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop.

Over 7 1/2 hours of Lecture

Product Code: IJO01 Download:

Code:
http://www.paste.to/full/xifbmgc4


06 - Character Texturing for Production



Quote: In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the MaxZBrushBodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop

Over 4 1/2 hours of Lecture

Product Code: IJO02 Download:

Code:
http://www.paste.to/full/2t4d0t2x


07 - Creature Modeling for Production



Quote: In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

3 hours of lecture.

Product Code: LPI01 Download:

Code:
http://www.paste.to/full/xbsicyeh

08 - Creature Detailing for Production



Quote: In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

2 1/2 hours of lecture.

Product Code: LPI02 Download:

Code:
http://www.paste.to/full/0orz6tr6


09 - Character Texturing and Rendering for Production



Quote: In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

About 2 1/2 hours of lecture.

Product Code: LPI03 Download:

Code:
http://www.paste.to/full/6m33ftyv


10 - Matte Painting Production Techniques



Quote: In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter.

Over 4 1/2 hours of lecture.

Product Code: CST01 Download:

Code:
http://www.paste.to/full/coracni2


11 - 3D Matte Painting and Camera Mapping



Quote: In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.

Over 2 1/2 hours of lecture.

Product Code: CST02 Download:

Code:
http://www.paste.to/full/u5ex1ypl


12 - Set Extension and Lighting Effects



Quote: In todays feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels.

3 hours of lecture.

Product Code: CST03 Download:

Code:
http://www.paste.to/full/follflje


13 - Fluid Simulation with Glu3D



Quote: In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.


2 hours of lecture.

Product Code: CTU01 Download:

Code:
http://www.paste.to/full/51unm6hg


14 - Multi-Pass Compositing 3ds Max (Digital Download Version)



Quote: In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

260 Minutes of Lecture

Product Code: TJO03 Download:

Code:
http://www.paste.to/full/btrk5mlf


15 - Brazil Material Fundamentals 3ds Max and Brazil Techniques (Digital Download Version)



Quote: This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.

260 Minutes of Lecture

Product Code: SCH01 Download:

Code:
http://www.paste.to/full/oedltejx


16 - Gears of War Creature Design (Digital Download Version)



Quote: In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe Photoshop and Autodesk 3ds Max. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

Over 3 hours of lecture.

Product Code: JHA01 Download:

Code:
http://www.paste.to/full/jhwtkmkl


Pass: marcoha



17 - Robot Design



Quote: In this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop and creating a rough 3D model in 3ds Max, to rendering the model in HyperShot and nishing the design in Photoshop, Josh's approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a nal model.

Over 4 hours of lecture.

Product Code: JNI01 Download:

Code:
http://www.paste.to/full/y6hjlgi3

Pass: Code:
www.cgway.net




18 - Hard Surface Shading and Texturing



Quote: In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop and 3d Studio Max, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000 object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.

Over 5 hours of lecture.

Product Code: NBL01 Download:

Code:
http://www.paste.to/full/0yamu5cx


19 - Introduction to 3ds Max (Digital Download Version)



Quote: 3d Studio Max is an industry leading application for design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

Over 7 hours of lecture.

Product Code: JEN04 Download:

Code:
http://www.paste.to/full/6lcs45js


Lighting Digital Sets:



20 - Architectural Interiors - Day



Quote: Learn how to setup render a basic (still-frame) architectural interior daylight scene using 3ds Max mental ray.

Duration: 59 min Download:

Code:
http://www.paste.to/full/5ucrbm62


21 - Architectural Interiors - Night



Quote: Learn how to setup render a basic (still-frame) architectural interior evening scene using 3ds Max mental ray.

Duration: 48 min Download:

Code:
http://www.paste.to/full/hvkocy2p

22 - Architectural Exteriors - Day



Quote: Learn how to setup render a basic (still-frame) architectural exterior daylight scene using 3ds Max mental ray.

Duration: 39 min Download:

Code:
http://www.paste.to/full/un0zxykg


23 - Architectural Exteriors - Night



Quote: Learn how to setup render a basic (still-frame) architectural exterior evening scene using 3ds Max mental ray.

Duration: 41 min Download:

Code:
http://www.paste.to/full/34hg4vo5


Indirect Illumination:



24 - Final Gather



Quote: This video will explain the basics of using mental ray's Final Gather indirect illumination method in 3ds Max.

Duration: 45 min Download:

Code:
http://www.paste.to/full/jzyumyfe


25 - Global Illumination



Quote: This video will explain the basics of using mental ray's Global Illumination indirect illumination method in 3ds Max.

Duration: 50 min Download:

Code:
http://www.paste.to/full/25sdz4pm


Rendering Techniques:



26 - Creating Clay Renders



Quote: A Clay Render refers to a basic shaded render where it's easy to read all the details in your meshes.

Duration: 22 min Download:

Code:
http://www.paste.to/full/sf3wih0f


27 - NPR - Toon Rendering



Quote: Learn how to create NPR (Non-Photorealistic Renders) in 3ds Max using the InkPaint material and the mental ray contour shaders.

Duration: 44 min Download:

Code:
http://www.paste.to/full/hcygcqe2


Rendering Tools:



28 - Depth of Field



Quote: Learn about and how to use the various Depth of Field options available in 3ds Max to achieve realistic results

Duration: 9 min Download:

Code:
http://www.paste.to/full/gcq5kf30





Enjoy!

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